Thank you for downloading Android Studio! Download Android Studio Introduction 1. Accepting this License Agreement 2. If you do not have the requisite authority, you may not accept the License Agreement or use the SDK on behalf of your employer or other entity. SDK License from Google 3. You are of course free to develop applications for other platforms, including non-compatible implementations of Android, provided that this SDK is not used for that purpose.
Google reserves all rights not expressly granted to you. Except to the extent required by applicable third party licenses, you may not copy except for backup purposes , modify, adapt, redistribute, decompile, reverse engineer, disassemble, or create derivative works of the SDK or any part of the SDK.
You agree that Google may stop permanently or temporarily providing the SDK or any features within the SDK to you or to users generally at Google's sole discretion, without prior notice to you.
Use of the SDK by You 4. If the users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users.
If your application stores personal or sensitive information provided by users, it must do so securely. If the user provides your application with Google Account information, your application may only use that information to access the user's Google Account when, and for the limited purposes for which, the user has given you permission to do so. Your Developer Credentials 5. Privacy and Information 6.
Before any of this information is collected, the SDK will notify you and seek your consent. If you withhold consent, the information will not be collected. Third Party Applications 7. You understand that all data, content or resources which you may access through such third party applications are the sole responsibility of the person from which they originated and that Google is not liable for any loss or damage that you may experience as a result of the use or access of any of those third party applications, data, content, or resources.
You may not modify, rent, lease, loan, sell, distribute or create derivative works based on these data, content, or resources either in whole or in part unless you have been specifically given permission to do so by the relevant owners. In that case, the License Agreement does not affect your legal relationship with these third parties. Using Android APIs 8. You may not modify, rent, lease, loan, sell, distribute or create derivative works based on this data either in whole or in part unless allowed by the relevant Terms of Service.
Publish your app. Command line tools. Android Developers. Syntax avdmanager [ global options ] command [ command options ] Global options Global option Description -s Silent mode: only errors are printed out -h Usage help -v Verbose mode: errors, warnings and informational messages are printed. You must specify the AVD with name. The following describes the usages for the other options: -p path : The absolute path to the location at which to create the directory where this AVD's files will be moved.
If you do not include this argument, the AVD will not be moved. You might choose not to include this argument if you want to rename the AVD in place. If you do not specify target , device , or avd , avdmanager lists all three.
Include the -c argument to receive a compact output, suitable for scripts. Round Select this option if the device has a round screen, such as some Wear OS devices. Deselect it if these buttons are implemented in software only. You can use the emulator side panel to "press" the buttons, in either case. Input: Has Hardware Keyboard Select this option if your device has a hardware keyboard. You can use your computer keyboard to send keystrokes to the emulator, in either case. Navigation Style Select one of the following: None - No hardware controls.
Navigation is through the software. D-pad - Directional Pad support. Trackball Wheel These options are for actual hardware controls on the device itself. Landscape - Oriented wider than tall. Cameras To enable the camera, select one or both options: Back-Facing Camera - The lens faces away from the user.
Front-Facing Camera - The lens faces toward the user. An active internet connection is required to download a new image. Startup Orientation Select one option for the initial emulator orientation: Portrait - Oriented taller than wide.
Camera Advanced To enable a camera, select one or both options: Front - The lens faces away from the user. Back - The lens faces toward the user. Network: Latency Advanced Select a network protocol to set how much time delay it takes for the protocol to transfer a data packet from one point to another point.
Emulated Performance: Graphics Select how graphics are rendered in the emulator: Hardware - Use your computer graphics card for faster rendering. Software - Emulate the graphics in software, which is useful if you're having a problem with rendering in your graphics card.
Automatic - Let the emulator decide the best option based on your graphics card. Emulated Performance: Boot option Advanced Cold boot - Start the device each time by powering up from the device-off state. Quick boot - Start the device by loading the device state from a saved snapshot. For details, see Run the emulator with Quick Boot. Using more processor cores speeds up the emulator. This value is set by the hardware manufacturer, but you can override it, if needed, such as for faster emulator operation.
Increasing the size uses more resources on your computer. This value is set by the hardware manufacturer, but you can override it, if needed. Memory and Storage: Internal Storage The amount of nonremovable memory space available on the device. Memory and Storage: SD Card The amount of removable memory space available to store data on the device. A minimum of MB is recommended to use the camera. To manage the space in a file, select External file and click For more information, see mksdcard and AVD data directory.
Device Frame: Enable Device Frame Select to enable a frame around the emulator window that mimics the look of a real device. Custom Skin Definition Advanced Select a skin that controls what the device looks like when displayed in the emulator. Remember that specifying a screen size that's too big for the skin can mean that the screen is cut off, so you can't see the whole screen.
Keyboard: Enable Keyboard Input Advanced Select this option if you want to use your hardware keyboard to interact with the emulator. Create an emulator skin An Android emulator skin is a collection of files that define the visual and control elements of an emulator display. Each emulator skin contains: A hardware. Define the visual appearance of the skin in a text file named layout. This file defines many characteristics of the skin, such as the size and image assets for specific buttons.
Name of the hardware profile. The physical size of the screen, in inches, measured at the diagonal. Type a width and height in pixels to specify the total number of pixels on the simulated screen. Select this option if your device has hardware navigation buttons. Select this option if your device has a hardware keyboard.
Select one of the following: None - No hardware controls. Select one or both options: Portrait - Oriented taller than wide. To enable the camera, select one or both options: Back-Facing Camera - The lens faces away from the user. Select if the device has hardware that detects rotation or twist. Select if the device has hardware that detects if the device is close to your face during a phone call to disable input from the screen.
Select a skin that controls what the device looks like when displayed in the emulator. Name of the AVD. Click Change to select a different hardware profile in the Select Hardware page. Click Change to select a different system image in the System Image page. Select one option for the initial emulator orientation: Portrait - Oriented taller than wide.
To enable a camera, select one or both options: Front - The lens faces away from the user. Select a network protocol to set how much time delay it takes for the protocol to transfer a data packet from one point to another point.
Select how graphics are rendered in the emulator: Hardware - Use your computer graphics card for faster rendering. Cold boot - Start the device each time by powering up from the device-off state. The amount of RAM on the device. The VM heap size.
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